Dream Chronicles
In 2007 I was in charge of the art direction of the first game of the Dream Chronicles saga. During this task I had to make many conceptualization pieces and some final art. The idea was to create a magical world that gave us freedom to define the visual aspect and to create different types of puzzles. The main target audience was women between 35 and 60 years old. It would be a "casual" game, a "point&click" adventure, downloadable on windows and Osx platforms, so it would have to occupy very little space (13mb) The first step was to define the Logo of the game. I made several tests playing with organic shapes and with the female figure. Finally all the options were discarded and the definitive logo was defined from the publisher
The first step was to define the Logo of the game. I made several tests playing with organic shapes and with the female figure. Finally all the options were discarded and the definitive logo was defined from the publisher First logo line scketches ideas
First logo line scketches ideas The next step was to define the architecture of the village where part of the beginning of the story took place. I worked on several ideas for different houses and buildings
The next step was to define the architecture of the village where part of the beginning of the story took place. I worked on several ideas for different houses and buildings
I created a LowPoly new version in 2018 of the tiny house concept in ZBrush, 3Dmax and Marmoset More village ideas
More village ideas Color concept of one of the exterior scenes of the game
Color concept of one of the exterior scenes of the game Concept color ideas for different decorative elements in buildings and in the village street
Concept color ideas for different decorative elements in buildings and in the village street
 More ideas for interior elements such as doors, windows and other objects
More ideas for interior elements such as doors, windows and other objects Color concept of an interior scene
Color concept of an interior scene
 I had to create the first two scenes as a reference point for the production of the rest of the scenes
I had to create the first two scenes as a reference point for the production of the rest of the scenes
 Color concepts of the exterior and interior of the tree house
Color concepts of the exterior and interior of the tree house Color concepts of some decorative elements of the game
Color concepts of some decorative elements of the game Color concept of Lillith´s character
Color concept of Lillith´s character I had sculpted the HiPoly of Lillith's costume in ZBrush
I had sculpted the HiPoly of Lillith's costume in ZBrush Line sketch and final artwork of the game menu
Line sketch and final artwork of the game menu Screenshot of the final game menu
Screenshot of the final game menu Ui game screenshot
Ui game screenshot Some images of the travel diary where the story was told level by level and where treasures found throughout the game were accumulated
 Some images of the travel diary where the story was told level by level and where treasures found throughout the game were accumulated Some game screenshots
Some game screenshots
Dream Chronicles2:The eternal maze
The second game of the saga was in 2008. For this release I changed the color palette to makeup a best identity of each game  Some ideas to update the logo to the second chapter of the saga
Some ideas to update the logo to the second chapter of the saga Game menu screenshot
Game menu screenshot Ui game screenshot
Ui game screenshot Sketches of gramophone with carnivorous plant appearance
Sketches of gramophone with carnivorous plant appearance Color sketch of the first scene of the game
Color sketch of the first scene of the game Color concept of the a one exterior scene of the game
Color concept of the a one exterior scene of the game Game diary renders
Game diary renders Sketches of the Meerows Cottage
Sketches of the Meerows Cottage Sketches of interior Meerows Cottage
Sketches of interior Meerows Cottage  Tower line sketches
Tower line sketches Color concept of tower library
Color concept of tower library Ingame screenshot of tower library floor
Ingame screenshot of tower library floor Color concept of the tower musical organ
Color concept of the tower musical organ Ingame screenshot of tower musical organ
Ingame screenshot of tower musical organ Color concept of the magic tree interior
Color concept of the magic tree interior Color concept of the magic tree exterior
Color concept of the magic tree exterior Mechanic door sistem sketches to the magic tree entrance
Mechanic door sistem sketches to the magic tree entrance
Dream Chronicles:The Chosen Child
 Game menu screenshot
Game menu screenshot Game diary screenshot
Game diary screenshot
 Line sketches of tree house interiors
Line sketches of tree house interiors
 Game screenshots inside the tree houses
Game screenshots inside the tree houses Rendering of the exterior of the tree houses by the 3D Art Team
Rendering of the exterior of the tree houses by the 3D Art Team Ligth proyector machine color concept
Ligth proyector machine color concept Nexus panel detail and observatory door sketchs
Nexus panel detail and observatory door sketchs In game puzzle detail screenshot
In game puzzle detail screenshot Nexus room render by 3D team
Nexus room render by 3D team Observatory puzzle door render by 3D team
Observatory puzzle door render by 3D team Herbalists House kitchen sketch
Herbalists House kitchen sketch Color concept of desert place
Color concept of desert place Line sketches to a gondola lift and puzzle door
Line sketches to a gondola lift and puzzle door
 Night and day color concepts of the observatory
Night and day color concepts of the observatory Sketch to de underwater corridors
Sketch to de underwater corridors  Some sketchings to the under water estructures
Some sketchings to the under water estructures Underwater corridor render by 3D team
Underwater corridor render by 3D team Big tree city color concept (Not release game scene)
Big tree city color concept (Not release game scene)Dream Chronicles2:The Book of Air
This time I´madded a new menu with a loop ui animation elements  Game menu screenshot
 Game menu screenshot
Intro of the game Line sketch of airship landing base
Line sketch of airship landing base Airship line sketch variant
Airship line sketch variant Airship line sketch
Airship line sketch More airship line sketchs
More airship line sketchs Airship interior sketchs
Airship interior sketchs Promotion image render of the village with airship from 3D team
Promotion image render of the village with airship from 3D team In game village screenshot
In game village screenshot Puzzle box color concept
Puzzle box color concept In game classroom interior screenshot
In game classroom interior screenshot  In game classroom puzzle detail screenshot
In game classroom puzzle detail screenshot Color concept of the exterior of Clock maker building
Color concept of the exterior of Clock maker building In game screenshot for Exterior door of Clock maker building
In game screenshot for Exterior door of Clock maker building
Dream Chronicles2:The Book of Water
 Some menu and ui elements sketches
Some menu and ui elements sketches
A external village wall render by 3D team Village buildings line sketches
Village buildings line sketches Line sketch for puzzle door
Line sketch for puzzle door Some Faye character sketches
Some Faye character sketches Tangle character sketches
Tangle character sketches Another character sketches
Another character sketches Desert houses color sketch
Desert houses color sketch Egg house color concepts. Houses prepared for flood zones. Capable of floating in water
Egg house color concepts. Houses prepared for flood zones. Capable of floating in water Water village color sketch
Water village color sketch Color concepts from art team
Color concepts from art team Game room rendering by 3D art team
Game room rendering by 3D art team Art shop render by 3D team
Art shop render by 3D team Renderings of various scenes by the 3D art team
Renderings of various scenes by the 3D art team
Conclutions:
I think the final art of the games are finished good but not perfect. It's hard to keep all of my original ideas and style to make a solid final art in the whole saga by rest of the artist team in short time. I'm happy to have participated with my proposed art. A lot of many art was keep out of final work. The rest of the art team and the 3D team have done a very good job.
