Dream Chronicles
In 2007 I was in charge of the art direction of the first game of the Dream Chronicles saga. During this task I had to make many conceptualization pieces and some final art. The idea was to create a magical world that gave us freedom to define the visual aspect and to create different types of puzzles. The main target audience was women between 35 and 60 years old. It would be a "casual" game, a "point&click" adventure, downloadable on windows and Osx platforms, so it would have to occupy very little space (13mb)The first step was to define the Logo of the game. I made several tests playing with organic shapes and with the female figure. Finally all the options were discarded and the definitive logo was defined from the publisher
First logo line scketches ideas
The next step was to define the architecture of the village where part of the beginning of the story took place. I worked on several ideas for different houses and buildings
I created a LowPoly new version in 2018 of the tiny house concept in ZBrush, 3Dmax and MarmosetMore village ideas
Color concept of one of the exterior scenes of the game
Concept color ideas for different decorative elements in buildings and in the village street
More ideas for interior elements such as doors, windows and other objects
Color concept of an interior scene
I had to create the first two scenes as a reference point for the production of the rest of the scenes
Color concepts of the exterior and interior of the tree house
Color concepts of some decorative elements of the game
Color concept of Lillith´s character
I had sculpted the HiPoly of Lillith's costume in ZBrush
Line sketch and final artwork of the game menu
Screenshot of the final game menu
Ui game screenshot
Some images of the travel diary where the story was told level by level and where treasures found throughout the game were accumulated
Some game screenshots
Dream Chronicles2:The eternal maze
The second game of the saga was in 2008. For this release I changed the color palette to makeup a best identity of each game Some ideas to update the logo to the second chapter of the saga
Game menu screenshot
Ui game screenshot
Sketches of gramophone with carnivorous plant appearance
Color sketch of the first scene of the game
Color concept of the a one exterior scene of the game
Game diary renders
Sketches of the Meerows Cottage
Sketches of interior Meerows Cottage
Tower line sketches
Color concept of tower library
Ingame screenshot of tower library floor
Color concept of the tower musical organ
Ingame screenshot of tower musical organ
Color concept of the magic tree interior
Color concept of the magic tree exterior
Mechanic door sistem sketches to the magic tree entrance
Dream Chronicles:The Chosen Child





















Dream Chronicles2:The Book of Air
This time I´madded a new menu with a loop ui animation elements Game menu screenshot
Intro of the gameLine sketch of airship landing base
Airship line sketch variant
Airship line sketch
More airship line sketchs
Airship interior sketchs
Promotion image render of the village with airship from 3D team
In game village screenshot
Puzzle box color concept
In game classroom interior screenshot
In game classroom puzzle detail screenshot
Color concept of the exterior of Clock maker building
In game screenshot for Exterior door of Clock maker building
Dream Chronicles2:The Book of Water


A external village wall render by 3D teamVillage buildings line sketches
Line sketch for puzzle door
Some Faye character sketches
Tangle character sketches
Another character sketches
Desert houses color sketch
Egg house color concepts. Houses prepared for flood zones. Capable of floating in water
Water village color sketch
Color concepts from art team
Game room rendering by 3D art team
Art shop render by 3D team
Renderings of various scenes by the 3D art team
Conclutions:
I think the final art of the games are finished good but not perfect. It's hard to keep all of my original ideas and style to make a solid final art in the whole saga by rest of the artist team in short time. I'm happy to have participated with my proposed art. A lot of many art was keep out of final work. The rest of the art team and the 3D team have done a very good job.